Light HeavyweightNOT FIGHTING

James Zikic
16-3
Age
46
Height
6'2"
Weight
202 lbs
Reach
—
Avg Fight Time
15:00
Gym
—
Wins By
0 KO · 0 Sub · 0 Dec
Losses By
—
Wins by Rd
—
Last 1
L
Finish Rate
—
Bonuses
—
Style
—
Location
Watford, United Kingdom
Fight History
LOSS
PM

vs Phillip Miller
UFC 38: Brawl at the Hall· 2002-07-13
Decision - Unanimous
R3 5:00
Decision - Unanimous·R3 5:00
Fighter Archetype
Well-Rounded
Balanced MMA
Why This Archetype
This fighter displays a unique approach that transcends traditional archetypes.
Striking
1.5/min
Grappling
0.50 TD
Defense
44%
⚖️James adapts strategy based on opponent — no predictable tendencies
📊Balanced approach can be difficult to game-plan against
Technique DNA
No commentary data for technique analysis
Finish Techniques
No finishes recorded (decision specialist)
Fighter Skills Radar
Key Insights
🥊
Striking specialist: Dominates with devastating volume and accuracy. Avoids ground exchanges.⚠️
Vulnerability: TD/15min is below average (11/100). Opponents exploit this.🛡️
Defensive stance: Strong defense (44%) limits opponent output. Conservative approach.📈
Pace builder: Output increases in later rounds (300% in R3). Outworks opponents.Striking Profile
Striking Accuracy
35%
Below Avg
0%100%
Striking Defense
44%
Below Avg
0%100%
Range Breakdown
Distance
51% acc28%
Clinch
63% acc38%
Ground
44% acc35%
Striking Differential-0.13/min
1.47 landed/min1.60 absorbed/min
1.47
Landed/Min
1.60
Absorbed/Min
0.00
KD Avg
0
1st Rd Finishes
Sig. Strikes Landed44
Sig. Strikes Attempted125
Key Insights
James incorporates heavy clinch work (36%).
Effective body attack (25%).
Clinch active: 38% of output in the clinch (63% accuracy).
Iron chin: exceptional durability under fire.
Grappling Profile
TD Accuracy
25%
Low
0%100%
TD Defense
74%
Elite
0%100%
TD Success Rate
25%(est)
Landed
1
Defended
3
Total
4
Note: Takedowns landed estimated from accuracy percentage
0.50
TD / 15min
0.50
Sub / 15min
0
TD Landed
4
TD Attempted
Extended Grappling
Clinch Takedowns
0
Landed
2
Attempted
0%
Accuracy
Submission Timing
1 total attempts
Late Round Sub Artist
R1
0%
R2
0%
R3
100%
Key Insights
Solid TD defense at 74%.
Lower TD accuracy (25%).
Submission timing: "Late Round Sub Artist" — dangerous in later rounds.
Ground active: 35% of output from ground position.
Offensive vs Defensive Balance
Damage Exchange
Offensive dominance vs damage absorbed per fight
Dealt
58
0.97
Ratio
Absorbed
60
Chin Rating
IronKD Exchange
0/0
KD Recovery
Never Dropped
Pace & Momentum
Fight pacing and round-over-round performance trends
Engagement Score
21.9
Low Output
Strikes/Min
3.7
Standing %
81%
R3 vs R1 Output
300%
Key Insights
⚠️ Damage ratio below 1.0 (0.97x) - absorbs more than deals.
🥊 Iron chin - rarely compromised by strikes.
⚙️ High engagement score (21.9) - maintains relentless pace.
📈 Improves dramatically in late rounds - R3 output 300% of R1.
Round-by-Round Profile
Career average across 1 fights
R1 Control
0:05
R2 Control
0:16
R3 Control
2:26
R1 to Final
+200%
In-Fight Adaptation
Detected across career, comparing R1 vs R3+ patterns
Shifts to headhunting late (+77.7pp in R3).
Target Selection Evolution
Head
+77.7pp
Body
-83.3pp
Leg
+5.6pp
Range Preference Evolution
Ground Shift
+55.6pp
Round Patterns
⬆️ Improves with fight duration – strong finishing power
💪 Peak performance in final round
🔄 Low control time – movement-focused fighter
Conclusions Summary
Fighter characteristics, strengths, patterns, and competitive insights
